i work my fingers to the bone
Jun. 19th, 2023 12:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ it's not like karkat's life had been amazing before the apocalypse. it'd sucked real damn bad, actually, a full-on shitshow so bad that when the dead had started rising, it was almost a relief.
almost.
he'd been a real piece of shit in the beginning but at least he'd taken care of his own. now that he has a steady base it's easier too, a group of people that can rely on each other. they don't lose people often, and that's a boon no one'd ever thought possible.
he's sturdy enough that he does most of the supply runs, though he rarely goes alone. he's with john today, which is good because even though things had started out rough with john offering friendship and karkat being a pissy bitch back, they've smoothed out. they work together well and it means that as they circle the perimeter of a big box store that'd clearly already been ransacked (but might have something, anything left in hidden corners, the only all clear sounds are a couple sharp whistles from opposing sides of the building before they meet in the middle at the entrance.
they share a look: both of them are talkers by default, but having to make sure not to alert the dead changes your speech patterns for the quieter.
they position themselves on either side of the mostly closed automatic doors and haul them open the rest of the way so they can head inside. there are a couple options here and both have pros and cons. closing the doors means random walkers can't saunter right in, but if they have to bolt quickly they're going to have to shoot the door glass, which will be loud enough to draw in a crowd of them sure enough. meanwhile, leaving it open gives them a quick escape route while also letting god and everybody in easy as pie.
they end up closing it most of the way like it was before so they can drag them open and bolt in just a couple seconds. good enough. ]
It's good enough. You take the right side, I'll take the left, we'll grab anything easy and meet back in the front. Once we're sure everything is clear, we can look harder for hidden shit.
[ his voice is as low as he can make it and john just nods, shouldering his sledgehammer (what a weapon choice these days, when the dead's skulls cave in like rotting melons) and heading off. karkat's got a knife in hand as he takes his side, and it's pretty uneventful at first. he finds a single can of peas only a year past date stuck between two displays and tosses it in his bag, but there's not too much else to speak of.
no dead wandering, no tells of groans and shambling or things knocking over. he does hear something when he's about halfway done with his side, pausing stock still in a stripped-bare housewares aisle and looking around.
it was movement, sure, but not uncoordinated enough to not be someone living.
at length: ]
Come out.
almost.
he'd been a real piece of shit in the beginning but at least he'd taken care of his own. now that he has a steady base it's easier too, a group of people that can rely on each other. they don't lose people often, and that's a boon no one'd ever thought possible.
he's sturdy enough that he does most of the supply runs, though he rarely goes alone. he's with john today, which is good because even though things had started out rough with john offering friendship and karkat being a pissy bitch back, they've smoothed out. they work together well and it means that as they circle the perimeter of a big box store that'd clearly already been ransacked (but might have something, anything left in hidden corners, the only all clear sounds are a couple sharp whistles from opposing sides of the building before they meet in the middle at the entrance.
they share a look: both of them are talkers by default, but having to make sure not to alert the dead changes your speech patterns for the quieter.
they position themselves on either side of the mostly closed automatic doors and haul them open the rest of the way so they can head inside. there are a couple options here and both have pros and cons. closing the doors means random walkers can't saunter right in, but if they have to bolt quickly they're going to have to shoot the door glass, which will be loud enough to draw in a crowd of them sure enough. meanwhile, leaving it open gives them a quick escape route while also letting god and everybody in easy as pie.
they end up closing it most of the way like it was before so they can drag them open and bolt in just a couple seconds. good enough. ]
It's good enough. You take the right side, I'll take the left, we'll grab anything easy and meet back in the front. Once we're sure everything is clear, we can look harder for hidden shit.
[ his voice is as low as he can make it and john just nods, shouldering his sledgehammer (what a weapon choice these days, when the dead's skulls cave in like rotting melons) and heading off. karkat's got a knife in hand as he takes his side, and it's pretty uneventful at first. he finds a single can of peas only a year past date stuck between two displays and tosses it in his bag, but there's not too much else to speak of.
no dead wandering, no tells of groans and shambling or things knocking over. he does hear something when he's about halfway done with his side, pausing stock still in a stripped-bare housewares aisle and looking around.
it was movement, sure, but not uncoordinated enough to not be someone living.
at length: ]
Come out.